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 * (c) Copyright 2018 CORSIKA Project, corsika-project@lists.kit.edu
 *
 * This software is distributed under the terms of the GNU General Public
 * Licence version 3 (GPL Version 3). See file LICENSE for a full version of
 * the license.
 */

#include <catch2/catch.hpp>

#include <array>
#include <iomanip>
#include <iostream>

#include <corsika/process/ProcessSequence.h>
#include <corsika/process/switch_process/SwitchProcess.h>
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using namespace corsika;
using namespace corsika::units::si;
using namespace corsika::process;
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using namespace std;
static const int nData = 10;

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int globalCount = 0;

class ContinuousProcess1 : public ContinuousProcess<ContinuousProcess1> {
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  int fV = 0;

public:
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  ContinuousProcess1(const int v)
      : fV(v) {

    cout << "globalCount: " << globalCount << ", fV: " << fV << std::endl;
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    globalCount++;
  }
  template <typename D, typename T>
  inline EProcessReturn DoContinuous(D& d, T&) const {
    cout << "ContinuousProcess1::DoContinuous" << endl;
    for (int i = 0; i < nData; ++i) d.p[i] += 0.933;
    return EProcessReturn::eOk;
  }
};

class ContinuousProcess2 : public ContinuousProcess<ContinuousProcess2> {
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  int fV = 0;

public:
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  ContinuousProcess2(const int v)
      : fV(v) {
    cout << "globalCount: " << globalCount << ", fV: " << fV << std::endl;
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    globalCount++;
  }
  template <typename D, typename T>
  inline EProcessReturn DoContinuous(D& d, T&) const {
    cout << "ContinuousProcess2::DoContinuous" << endl;
    for (int i = 0; i < nData; ++i) d.p[i] += 0.933;
    return EProcessReturn::eOk;
  }
};

class Process1 : public InteractionProcess<Process1> {
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  Process1(const int v)
      : fV(v) {
    cout << "globalCount: " << globalCount << ", fV: " << fV << std::endl;
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    globalCount++;
  }
  template <typename D, typename S>
  inline EProcessReturn DoInteraction(D& d, S&) const {
    for (int i = 0; i < nData; ++i) d.p[i] += 1 + i;
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    return EProcessReturn::eOk;
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  int fV;
class Process2 : public InteractionProcess<Process2> {
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  int fV = 0;

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  Process2(const int v)
      : fV(v) {
    cout << "globalCount: " << globalCount << ", fV: " << fV << std::endl;
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    globalCount++;
  template <typename Particle>
  inline EProcessReturn DoInteraction(Particle&) const {
    cout << "Process2::DoInteraction" << endl;
    return EProcessReturn::eOk;
  }
  template <typename Particle>
  GrammageType GetInteractionLength(Particle&) const {
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    cout << "Process2::GetInteractionLength" << endl;
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    return 3_g / (1_cm * 1_cm);
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  }
class Process3 : public InteractionProcess<Process3> {
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  int fV = 0;

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  Process3(const int v)
      : fV(v) {
    cout << "globalCount: " << globalCount << ", fV: " << fV << std::endl;
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    globalCount++;
  template <typename Particle>
  inline EProcessReturn DoInteraction(Particle&) const {
    cout << "Process3::DoInteraction" << endl;
    return EProcessReturn::eOk;
  }
  template <typename Particle>
  GrammageType GetInteractionLength(Particle&) const {
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    cout << "Process3::GetInteractionLength" << endl;
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    return 1_g / (1_cm * 1_cm);
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  }
};

class Process4 : public BaseProcess<Process4> {
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  int fV = 0;

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  Process4(const int v)
      : fV(v) {
    cout << "globalCount: " << globalCount << ", fV: " << fV << std::endl;
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    globalCount++;
  }
  template <typename D, typename T>
  inline EProcessReturn DoContinuous(D& d, T&) const {
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    for (int i = 0; i < nData; ++i) { d.p[i] /= 1.2; }
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    return EProcessReturn::eOk;
  }
  template <typename Particle>
  EProcessReturn DoInteraction(Particle&) const {
    return EProcessReturn::eOk;
  }
};

class Decay1 : public DecayProcess<Decay1> {

public:
  Decay1(const int) {
    cout << "Decay1()" << endl;
    globalCount++;
  }
  template <typename Particle>
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  TimeType GetLifetime(Particle&) const {
    return 1_s;
  template <typename Particle>
  EProcessReturn DoDecay(Particle&) const {
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    return EProcessReturn::eOk;
  }
class Stack1 : public StackProcess<Stack1> {
  int fCount = 0;

public:
  Stack1(const int n)
      : StackProcess(n) {}
  template <typename TStack>
  EProcessReturn DoStack(TStack&) {
    fCount++;
    return EProcessReturn::eOk;
  }
  int GetCount() const { return fCount; }
};

struct DummyStack {};
struct DummyData {
  double p[nData] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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struct DummyTrajectory {};
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TEST_CASE("Process Sequence", "[Process Sequence]") {
  SECTION("Check construction") {
    globalCount = 0;
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    Process1 m1(0);
    CHECK(globalCount == 1);
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    Process2 m2(1);
    CHECK(globalCount == 2);
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    Process3 m3(2);
    CHECK(globalCount == 3);
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    Process4 m4(3);
    CHECK(globalCount == 4);
    [[maybe_unused]] auto sequence = m1 << m2 << m3 << m4;
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  }

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  SECTION("interaction length") {
    globalCount = 0;
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    ContinuousProcess1 cp1(0);
    Process2 m2(1);
    Process3 m3(2);

    DummyData particle;
    auto sequence2 = cp1 << m2 << m3;
    GrammageType const tot = sequence2.GetTotalInteractionLength(particle);
    InverseGrammageType const tot_inv =
        sequence2.GetTotalInverseInteractionLength(particle);
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    cout << "lambda_tot=" << tot << "; lambda_tot_inv=" << tot_inv << endl;
    globalCount = 0;
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  }

  SECTION("lifetime") {
    globalCount = 0;
    ContinuousProcess1 cp1(0);
    Process2 m2(1);
    Process3 m3(2);
    Decay1 d3(3);
    DummyData particle;
    auto sequence2 = cp1 << m2 << m3 << d3;
    TimeType const tot = sequence2.GetTotalLifetime(particle);
    InverseTimeType const tot_inv = sequence2.GetTotalInverseLifetime(particle);
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    cout << "lambda_tot=" << tot << "; lambda_tot_inv=" << tot_inv << endl;

    globalCount = 0;
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  SECTION("sectionTwo") {
    globalCount = 0;
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    ContinuousProcess1 cp1(0);
    ContinuousProcess2 cp2(1);
    Process2 m2(2);
    Process3 m3(3);
    auto sequence2 = cp1 << m2 << m3 << cp2;
    DummyData particle;
    DummyTrajectory track;
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    cout << "-->init sequence2" << endl;
    globalCount = 0;
    cout << "-->docont" << endl;
    sequence2.DoContinuous(particle, track);
    cout << "-->dodisc" << endl;
    cout << "-->done" << endl;

    const int nLoop = 5;
    cout << "Running loop with n=" << nLoop << endl;
    for (int i = 0; i < nLoop; ++i) { sequence2.DoContinuous(particle, track); }
    for (int i = 0; i < nData; i++) {
      cout << "data[" << i << "]=" << particle.p[i] << endl;
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    }
    cout << "done" << endl;
    globalCount = 0;
    Stack1 s1(1);
    Stack1 s2(2);

    auto sequence = s1 << s2;

    DummyStack stack;

    const int nLoop = 20;
    for (int i = 0; i < nLoop; ++i) { sequence.DoStack(stack); }

    CHECK(s1.GetCount() == 20);
    CHECK(s2.GetCount() == 10);
  }
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/*
  Note: there is a fine-grained dedicated test-suite for SwitchProcess
  in Processes/SwitchProcess/testSwtichProcess
 */
TEST_CASE("SwitchProcess") {
  globalCount = 0;
  Process1 p1(0);
  Process2 p2(1);
  switch_process::SwitchProcess s(p1, p2, 10_GeV);
  CHECK(is_switch_process_v<decltype(s)>);