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/**
* (c) Copyright 2018 CORSIKA Project, corsika-project@lists.kit.edu
*
* See file AUTHORS for a list of contributors.
*
* This software is distributed under the terms of the GNU General Public
* Licence version 3 (GPL Version 3). See file LICENSE for a full version of
* the license.
*/
#define CATCH_CONFIG_MAIN // This tells Catch to provide a main() - only do this in one
// cpp file
#include <catch2/catch.hpp>
#include <array>
#include <iomanip>
#include <iostream>
#include <corsika/process/ProcessSequence.h>
#include <corsika/setup/SetupTrajectory.h> // TODO: maybe try to break this dependency later!
using corsika::setup::Trajectory;
#include <corsika/units/PhysicalUnits.h>
using namespace corsika::units::si;
using namespace std;
using namespace corsika::process;
class ContinuousProcess1 : public ContinuousProcess<ContinuousProcess1> {
public:
ContinuousProcess1() {}
void Init() { cout << "ContinuousProcess1::Init" << endl; }
template <typename D, typename S>
inline EProcessReturn DoContinuous(D& d, Trajectory&, S&) const {
cout << "ContinuousProcess1::DoContinuous" << endl;
for (int i = 0; i < nData; ++i) d.p[i] += 0.933;
return EProcessReturn::eOk;
}
template <typename Particle, typename Stack>
inline EProcessReturn DoDiscrete(Particle&, Stack&) const {
cout << "ContinuousProcess1::DoDiscrete" << endl;
return EProcessReturn::eOk;
}
};
class ContinuousProcess2 : public ContinuousProcess<ContinuousProcess2> {
public:
ContinuousProcess2() {}
void Init() { cout << "ContinuousProcess2::Init" << endl; }
template <typename D, typename S>
inline EProcessReturn DoContinuous(D& d, Trajectory&, S&) const {
cout << "ContinuousProcess2::DoContinuous" << endl;
for (int i = 0; i < nData; ++i) d.p[i] += 0.933;
return EProcessReturn::eOk;
}
template <typename Particle, typename Stack>
inline EProcessReturn DoDiscrete(Particle&, Stack&) const {
cout << "ContinuousProcess2::DoDiscrete" << endl;
return EProcessReturn::eOk;
}
};
class Process1 : public DiscreteProcess<Process1> {
void Init() { cout << "Process1::Init" << endl; }
template <typename D, typename S>
inline EProcessReturn DoContinuous(D& d, Trajectory&, S&) const {
for (int i = 0; i < nData; ++i) d.p[i] += 1 + i;
template <typename Particle, typename Stack>
inline EProcessReturn DoDiscrete(Particle&, Stack&) const {
cout << "Process1::DoDiscrete" << endl;
return EProcessReturn::eOk;
}
class Process2 : public DiscreteProcess<Process2> {
void Init() { cout << "Process2::Init" << endl; }
template <typename D, typename S>
inline EProcessReturn DoContinuous(D& d, Trajectory&, S&) const {
for (int i = 0; i < nData; ++i) d.p[i] *= 0.7;
template <typename Particle, typename Stack>
inline EProcessReturn DoDiscrete(Particle&, Stack&) const {
cout << "Process2::DoDiscrete" << endl;
return EProcessReturn::eOk;
}
class Process3 : public DiscreteProcess<Process3> {
void Init() { cout << "Process3::Init" << endl; }
template <typename D, typename S>
inline EProcessReturn DoContinuous(D& d, Trajectory&, S&) const {
for (int i = 0; i < nData; ++i) d.p[i] += 0.933;
template <typename Particle, typename Stack>
inline EProcessReturn DoDiscrete(Particle&, Stack&) const {
cout << "Process3::DoDiscrete" << endl;
return EProcessReturn::eOk;
}
};
class Process4 : public BaseProcess<Process4> {
public:
Process4() {}
void Init() { cout << "Process4::Init" << endl; }
template <typename D, typename S>
inline EProcessReturn DoContinuous(D& d, Trajectory&, S&) const {
for (int i = 0; i < nData; ++i) d.p[i] /= 1.2;
// inline double MinStepLength(D& d) {
// void DoDiscrete(Particle& p, Stack& s) const {
};
struct DummyData {
double p[nData] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
};
struct DummyStack {};
TEST_CASE("Cascade", "[Cascade]") {
SECTION("sectionTwo") {
Process1 m1;
Process2 m2;
Process3 m3;
Process4 m4;
const auto sequence = m1 + m2 + m3 + m4;
ContinuousProcess1 cp1;
ContinuousProcess2 cp2;
const auto sequence2 = cp1 + m2 + m3 + cp2;
cout << "-->init" << endl;
sequence2.Init();
cout << "-->docont" << endl;
//auto const root = corsika::geometry::CoordinateSystem::CreateRootCS();
//corsika::geometry::Point pos(root, {0_m, 0_m, 0_m});
//corsika::geometry::Vector<SpeedType::dimension_type> vec(root, {1_m/1_s,0_m/1_s,0_m/1_s});
//corsika::geometry::Line traj(pos, vec);
Trajectory t;//(corsika::geometry::Trajectory<corsika::geometry::Line>(traj, 0_s, 100_ns));
sequence2.DoContinuous(p, t, s);
cout << "-->dodisc" << endl;
sequence2.DoDiscrete(p, s);
cout << "-->done" << endl;
const int nLoop = 5;
cout << "Running loop with n=" << nLoop << endl;
for (int i = 0; i < nLoop; ++i) { sequence.DoContinuous(p, t, s); }
for (int i = 0; i < nData; i++) { cout << "data[" << i << "]=" << p.p[i] << endl; }
cout << "done" << endl;
}
SECTION("sectionThree") {}
}