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* (c) Copyright 2018 CORSIKA Project, corsika-project@lists.kit.edu
*
* See file AUTHORS for a list of contributors.
*
* This software is distributed under the terms of the GNU General Public
* Licence version 3 (GPL Version 3). See file LICENSE for a full version of
* the license.
*/
#include <corsika/geometry/Point.h>
#include <corsika/geometry/Sphere.h>
#include <corsika/geometry/Vector.h>
#include <corsika/units/PhysicalUnits.h>
using namespace corsika::geometry;
int main() {
// define the root coordinate system
geometry::RootCoordinateSystem::GetInstance().GetRootCoordinateSystem();
// another CS defined by a translation relative to the root CS
CoordinateSystem cs2 = root.translate({0_m, 0_m, 1_m});
// rotations are possible, too; parameters are axis vector and angle
CoordinateSystem cs3 =
root.rotate(QuantityVector<length_d>{1_m, 0_m, 0_m}, 90 * degree_angle);
// now let's define some geometrical objects:
Point const p1(root, {0_m, 0_m, 0_m}); // the origin of the root CS
Point const p2(cs2, {0_m, 0_m, 0_m}); // the origin of cs2
Vector<length_d> const diff =
p2 -
p1; // the distance between the points, basically the translation vector given above
auto const norm = diff.squaredNorm(); // squared length with the right dimension
// print the components of the vector as given in the different CS
std::cout << "p2-p1 components in root: " << diff.GetComponents(root) << std::endl;
std::cout << "p2-p1 components in cs2: " << diff.GetComponents(cs2)
<< std::endl; // by definition invariant under translations
std::cout << "p2-p1 components in cs3: " << diff.GetComponents(cs3)
<< std::endl; // but not under rotations
std::cout << "p2-p1 norm^2: " << norm << std::endl;
Sphere s(p1, 10_m); // define a sphere around a point with a radius
std::cout << "p1 inside s: " << s.Contains(p2) << std::endl;
Sphere s2(p1, 3_um); // another sphere
std::cout << "p1 inside s2: " << s2.Contains(p2) << std::endl;
// let's try parallel projections:
auto const v1 = Vector<length_d>(root, {1_m, 1_m, 0_m});
auto const v2 = Vector<length_d>(root, {1_m, 0_m, 0_m});
auto const v3 = v1.parallelProjectionOnto(v2);
// cross product
auto const cross =
v1.cross(v2).normalized(); // normalized() returns dimensionless, normalized vectors
// if a CS is not given as parameter for getComponents(), the components
// in the "home" CS are returned
std::cout << "v1: " << v1.GetComponents() << std::endl;
std::cout << "v2: " << v2.GetComponents() << std::endl;
std::cout << "parallel projection of v1 onto v2: " << v3.GetComponents() << std::endl;
std::cout << "normalized cross product of v1 x v2" << cross.GetComponents()
<< std::endl;
return EXIT_SUCCESS;