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Pranav Sampathkumar
corsika
Commits
bd024209
Commit
bd024209
authored
3 years ago
by
Nikos Karastathis
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Fix for "noise" in radio module. Time in C8 gets updated correctly now.
parent
b1288e92
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corsika/detail/framework/core/Cascade.inl
+10
-10
10 additions, 10 deletions
corsika/detail/framework/core/Cascade.inl
with
10 additions
and
10 deletions
corsika/detail/framework/core/Cascade.inl
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View file @
bd024209
...
...
@@ -126,7 +126,7 @@ namespace corsika {
// inform ContinuousProcesses (if applicable) that it is responsible for step-limit
// this would become simpler if we follow the idea of Max to enumerate ALL types of
// processes. Then non-cont
u
nuous are included and no further logic is needed to
// processes. Then non-cont
i
nuous are included and no further logic is needed to
// distinguish between continuous and non-continuous limit.
ContinuousProcessIndex
limitingId
;
bool
const
isContinuous
=
continuous_max_dist
<
min_non_continuous
;
...
...
@@ -147,11 +147,6 @@ namespace corsika {
// move particle along the trajectory to new position
// also update momentum/direction/time
step
.
setLength
(
min_distance
);
vParticle
.
setPosition
(
step
.
getPosition
(
1
));
// assumption: tracking does not change absolute momentum (continuous physics can and
// will):
vParticle
.
setMomentum
(
step
.
getDirection
(
1
)
*
vParticle
.
getMomentum
().
getNorm
());
vParticle
.
setTime
(
vParticle
.
getTime
()
+
step
.
getDuration
());
// apply all continuous processes on particle + track
if
(
sequence_
.
doContinuous
(
vParticle
,
step
,
limitingId
)
==
...
...
@@ -167,6 +162,11 @@ namespace corsika {
}
return
;
}
vParticle
.
setPosition
(
step
.
getPosition
(
1
));
// assumption: tracking does not change absolute momentum (continuous physics can and
// will):
vParticle
.
setMomentum
(
step
.
getDirection
(
1
)
*
vParticle
.
getMomentum
().
getNorm
());
vParticle
.
setTime
(
vParticle
.
getTime
()
+
step
.
getDuration
());
if
(
isContinuous
)
{
return
;
// there is nothing further, step is finished
}
...
...
@@ -232,11 +232,11 @@ namespace corsika {
/*
Create SecondaryView object on Stack. The data container
remains untouched and identical, and 'projectil' is identical
remains untouched and identical, and 'projectil
e
' is identical
to 'vParticle' above this line. However,
projectil.AddSecondaries populate the SecondaryView, which can
projectil
e
.AddSecondaries populate the SecondaryView, which can
then be used afterwards for further processing. Thus: it is
important to use projectle/view (and not vParticle) for Interaction,
important to use project
i
le/view (and not vParticle) for Interaction,
and Decay!
*/
...
...
@@ -303,7 +303,7 @@ namespace corsika {
if
(
actual_inv_length
*
0.99
>
initial_inv_int_length
)
{
CORSIKA_LOG_WARN
(
"Interaction length decreased during step! This leads to un-physical step "
"length. delta_in
n
verse_interaction_length={}"
,
"length. delta_inverse_interaction_length={}"
,
1
/
initial_inv_int_length
-
1
/
actual_inv_length
);
}
#endif
...
...
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