@@ -8,7 +8,7 @@ In catch2, testing is particularly easy. For details, see the catch2 documentati
- see also the "coverage", which indicates the number of actual code lines that are tested by unit tests. We want this to converge to 100%.
- Unit tests should be robust and run very fast.
-no extensive physics tests
-no statistical analysis with large number of events
-avoid extensive physics tests
-avoid statistical analysis with large number of events
- if needed, complicated input-output data/objects must be replaced with simplified (empty) testing counterparts to basically **only** test the basic expectations, not complex behavior.
- unit tests must be as independent of each other as possible. Ideally they only depend on exactly the code they are testing.