... | @@ -37,3 +37,9 @@ AI accelerators have proliferated in data centres in recent years and are now al |
... | @@ -37,3 +37,9 @@ AI accelerators have proliferated in data centres in recent years and are now al |
|
|
|
|
|
|
|
|
|
The main focus of this talk is the propagation of optical, i.e. flourescence and Cherenkov, photons through thin inhomogeneous media. Different techniques used and approximations, e.g. the atmospheric model, tested during the development will be presented. The trade-off between performance and precision allows the experiment to achieve its physical precision limited to the real resolution of the experiment and not invest power and time and vanishing precision gains. The additional comparison of classical CPU-based simulations with the new methods validates these methods and allows evaluation against a known baseline.
|
|
The main focus of this talk is the propagation of optical, i.e. flourescence and Cherenkov, photons through thin inhomogeneous media. Different techniques used and approximations, e.g. the atmospheric model, tested during the development will be presented. The trade-off between performance and precision allows the experiment to achieve its physical precision limited to the real resolution of the experiment and not invest power and time and vanishing precision gains. The additional comparison of classical CPU-based simulations with the new methods validates these methods and allows evaluation against a known baseline.
|
|
|
|
|
|
|
|
## Juan Ammerman
|
|
|
|
|
|
|
|
### Simulations of cross media showers with CORSIKA 8
|
|
|
|
|
|
|
|
The Corsika 8 project aims to develop a versatile and modern framework for particle shower simulations that meets the new needs of experiments and addresses the caveats of existing codes. One of these is the ability to compute particle showers that pass through two or more different media, of varying density, in a single run within a single code. Corsika 8 overcomes this limitation by using a volume tree that specifies volume containment, allowing one to quickly query to which medium a point belongs. Thanks to this design we are able to construct very specific environments with different geometries and mediums. As an example, we demonstrate this new functionality by running air showers intersecting Antarctic ice. The results obtained from these runs are then validated with simulations of the well-established Corsika 7 and Geant 4 codes. |
|
|
|
\ No newline at end of file |