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Maximilian Reininghaus authoredMaximilian Reininghaus authored
Helix.h 946 B
#ifndef _include_HELIX_H_
#define _include_HELIX_H_
#include <Geometry/Vector.h>
#include <Geometry/Point.h>
#include <Units/PhysicalUnits.h>
#include <cmath>
class Helix // TODO: inherit from to-be-implemented "Trajectory"
{
using SpeedVec = Vector<Speed>;
Point const r0;
Frequency const omegaC;
SpeedVec const vPar;
SpeedVec vPerp, uPerp;
Length const radius;
public:
Helix(Point const pR0, phys::units::quantity<phys::units::frequency_d> pOmegaC,
SpeedVec const pvPar, SpeedVec const pvPerp) :
r0(pR0), omegaC(pOmegaC), vPar(pvPar), vPerp(pvPerp), uPerp(vPerp.cross(vPar.normalized()),
radius(pvPar.norm() / abs(pOmegaC))
{
}
auto getPosition(Time t) const
{
return r0 + vPar * t + (vPerp * (cos(omegaC * t) - 1) + uPerp * sin(omegaC * t)) / omegaC;
}
auto getRadius() const
{
return radius;
}
};
#endif