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#ifndef _include_SPHERE_H_
#define _include_SPHERE_H_
#include <fwk/Point.h>
namespace fwk {
Point center;
Length const radius;
public:
Sphere(Point const& pCenter, Length const pRadius)
: center(pCenter)
, radius(pRadius) {}
auto isInside(Point const& p) const {
return radius * radius > (center - p).squaredNorm();
}
};