From 56d103b6690f1bb86b557b7c8d58571f5b9fdf72 Mon Sep 17 00:00:00 2001
From: Maximilian Reininghaus <maximilian.reininghaus@kit.edu>
Date: Fri, 21 Dec 2018 19:08:42 +0100
Subject: [PATCH] limit trajectory after end-point determination for later
 purposes

---
 Framework/Cascade/Cascade.h | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/Framework/Cascade/Cascade.h b/Framework/Cascade/Cascade.h
index 275f9702e..fc0dfffb9 100644
--- a/Framework/Cascade/Cascade.h
+++ b/Framework/Cascade/Cascade.h
@@ -113,6 +113,8 @@ namespace corsika::cascade {
       // std::visit(corsika::setup::ParticleUpdate<Particle>{particle}, step);
       particle.SetPosition(step.PositionFromArclength(min_distance));
       // .... also update time, momentum, direction, ...
+      
+      step.LimitEndTo(min_distance);
 
       // apply all continuous processes on particle + track
       corsika::process::EProcessReturn status =
@@ -129,7 +131,7 @@ namespace corsika::cascade {
                 << ((min_distance < distance_max) ? "yes" : "no") << std::endl;
 
       if (min_distance < distance_max) { // interaction to happen within geometric limit
-        // check weather decay or interaction limits this step
+        // check whether decay or interaction limits this step
 
         if (min_distance == distance_interact) {
           std::cout << "collide" << std::endl;
-- 
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