diff --git a/Framework/Cascade/Cascade.h b/Framework/Cascade/Cascade.h index 275f9702e7e5cacc7c7448b01aae14b9e1a19744..fc0dfffb9e68a731222eeb4523007dd62854103f 100644 --- a/Framework/Cascade/Cascade.h +++ b/Framework/Cascade/Cascade.h @@ -113,6 +113,8 @@ namespace corsika::cascade { // std::visit(corsika::setup::ParticleUpdate<Particle>{particle}, step); particle.SetPosition(step.PositionFromArclength(min_distance)); // .... also update time, momentum, direction, ... + + step.LimitEndTo(min_distance); // apply all continuous processes on particle + track corsika::process::EProcessReturn status = @@ -129,7 +131,7 @@ namespace corsika::cascade { << ((min_distance < distance_max) ? "yes" : "no") << std::endl; if (min_distance < distance_max) { // interaction to happen within geometric limit - // check weather decay or interaction limits this step + // check whether decay or interaction limits this step if (min_distance == distance_interact) { std::cout << "collide" << std::endl;