/** * (c) Copyright 2018 CORSIKA Project, corsika-project@lists.kit.edu * * See file AUTHORS for a list of contributors. * * This software is distributed under the terms of the GNU General Public * Licence version 3 (GPL Version 3). See file LICENSE for a full version of * the license. */ #include <corsika/cascade/Cascade.h> #include <corsika/process/ProcessSequence.h> #include <corsika/process/stack_inspector/StackInspector.h> #include <corsika/process/tracking_line/TrackingLine.h> #include <corsika/setup/SetupStack.h> #include <corsika/setup/SetupTrajectory.h> #include <corsika/environment/Environment.h> #include <corsika/environment/HomogeneousMedium.h> #include <corsika/environment/NuclearComposition.h> #include <corsika/geometry/Sphere.h> #include <corsika/process/sibyll/Decay.h> #include <corsika/process/sibyll/Interaction.h> #include <corsika/units/PhysicalUnits.h> #include <corsika/random/RNGManager.h> #include <iostream> #include <limits> #include <typeinfo> using namespace corsika; using namespace corsika::process; using namespace corsika::units; using namespace corsika::particles; using namespace corsika::random; using namespace corsika::setup; using namespace corsika::geometry; using namespace corsika::environment; using namespace std; using namespace corsika::units::hep; class ProcessCut : public corsika::process::ContinuousProcess<ProcessCut> { EnergyType fECut; mutable EnergyType fEnergy = 0_GeV; mutable EnergyType fEmEnergy = 0_GeV; mutable int fEmCount = 0; mutable EnergyType fInvEnergy = 0_GeV; mutable int fInvCount = 0; public: ProcessCut(const EnergyType v) : fECut(v) {} template <typename Particle> bool isBelowEnergyCut(Particle& p) const { // FOR NOW: center-of-mass energy hard coded const EnergyType Ecm = sqrt(2. * p.GetEnergy() * 0.93827_GeV); if (p.GetEnergy() < fECut || Ecm < 10_GeV) return true; else return false; } bool isEmParticle(Code pCode) const { bool is_em = false; // FOR NOW: switch switch (pCode) { case Code::Electron: is_em = true; break; case Code::Gamma: is_em = true; break; default: break; } return is_em; } void defineEmParticles() const { // create bool array identifying em particles } bool isInvisible(Code pCode) const { bool is_inv = false; // FOR NOW: switch switch (pCode) { case Code::NuE: is_inv = true; break; case Code::NuEBar: is_inv = true; break; case Code::NuMu: is_inv = true; break; case Code::NuMuBar: is_inv = true; break; case Code::MuPlus: is_inv = true; break; case Code::MuMinus: is_inv = true; break; default: break; } return is_inv; } template <typename Particle> LengthType MaxStepLength(Particle& p, setup::Trajectory&) const { cout << "ProcessCut: MinStep: pid: " << p.GetPID() << endl; cout << "ProcessCut: MinStep: energy (GeV): " << p.GetEnergy() / 1_GeV << endl; const Code pid = p.GetPID(); if (isEmParticle(pid) || isInvisible(pid) || isBelowEnergyCut(p)) { cout << "ProcessCut: MinStep: next cut: " << 0. << endl; return 0_m; } else { LengthType next_step = 1_m * std::numeric_limits<double>::infinity(); cout << "ProcessCut: MinStep: next cut: " << next_step << endl; return next_step; } } template <typename Particle, typename Stack> EProcessReturn DoContinuous(Particle& p, setup::Trajectory&, Stack&) const { const Code pid = p.GetPID(); EnergyType energy = p.GetEnergy(); cout << "ProcessCut: DoContinuous: " << pid << " E= " << energy << ", EcutTot=" << (fEmEnergy + fInvEnergy + fEnergy) / 1_GeV << " GeV" << endl; EProcessReturn ret = EProcessReturn::eOk; if (isEmParticle(pid)) { cout << "removing em. particle..." << endl; fEmEnergy += energy; fEmCount += 1; // p.Delete(); ret = EProcessReturn::eParticleAbsorbed; } else if (isInvisible(pid)) { cout << "removing inv. particle..." << endl; fInvEnergy += energy; fInvCount += 1; // p.Delete(); ret = EProcessReturn::eParticleAbsorbed; } else if (isBelowEnergyCut(p)) { cout << "removing low en. particle..." << endl; fEnergy += energy; // p.Delete(); ret = EProcessReturn::eParticleAbsorbed; } return ret; } void Init() { fEmEnergy = 0. * 1_GeV; fEmCount = 0; fInvEnergy = 0. * 1_GeV; fInvCount = 0; fEnergy = 0. * 1_GeV; // defineEmParticles(); } void ShowResults() { cout << " ******************************" << endl << " ParticleCut: " << endl << " energy in em. component (GeV): " << fEmEnergy / 1_GeV << endl << " no. of em. particles injected: " << fEmCount << endl << " energy in inv. component (GeV): " << fInvEnergy / 1_GeV << endl << " no. of inv. particles injected: " << fInvCount << endl << " energy below particle cut (GeV): " << fEnergy / 1_GeV << endl << " ******************************" << endl; } EnergyType GetInvEnergy() const { return fInvEnergy; } EnergyType GetCutEnergy() const { return fEnergy; } EnergyType GetEmEnergy() const { return fEmEnergy; } }; // // The example main program for a particle cascade // int main() { // initialize random number sequence(s) corsika::random::RNGManager::GetInstance().RegisterRandomStream("cascade"); // setup environment, geometry corsika::environment::Environment env; auto& universe = *(env.GetUniverse()); auto theMedium = corsika::environment::Environment::CreateNode<Sphere>( Point{env.GetCoordinateSystem(), 0_m, 0_m, 0_m}, 1_km * std::numeric_limits<double>::infinity()); using MyHomogeneousModel = corsika::environment::HomogeneousMedium<corsika::environment::IMediumModel>; theMedium->SetModelProperties<MyHomogeneousModel>( 1_kg / (1_m * 1_m * 1_m), corsika::environment::NuclearComposition( std::vector<corsika::particles::Code>{corsika::particles::Code::Oxygen}, std::vector<float>{1.})); universe.AddChild(std::move(theMedium)); const CoordinateSystem& rootCS = env.GetCoordinateSystem(); // setup processes, decays and interactions tracking_line::TrackingLine<setup::Stack> tracking(env); stack_inspector::StackInspector<setup::Stack> p0(true); corsika::process::sibyll::Interaction sibyll; corsika::process::sibyll::Decay decay; ProcessCut cut(8_GeV); // assemble all processes into an ordered process list const auto sequence = /*p0 <<*/ sibyll << decay << cut; // setup particle stack, and add primary particle setup::Stack stack; stack.Clear(); const hep::EnergyType E0 = 100_GeV; { auto particle = stack.NewParticle(); particle.SetPID(Code::Proton); hep::MomentumType P0 = sqrt(E0 * E0 - 0.93827_GeV * 0.93827_GeV); auto plab = stack::super_stupid::MomentumVector(rootCS, 0_GeV, 0_GeV, -P0); particle.SetEnergy(E0); particle.SetMomentum(plab); particle.SetTime(0_ns); Point p(rootCS, 0_m, 0_m, 10_km); particle.SetPosition(p); } // define air shower object, run simulation corsika::cascade::Cascade EAS(env, tracking, sequence, stack); EAS.Init(); EAS.Run(); cout << "Result: E0=" << E0 / 1_GeV << endl; cut.ShowResults(); cout << "total energy (GeV): " << (cut.GetCutEnergy() + cut.GetInvEnergy() + cut.GetEmEnergy()) / 1_GeV << endl; }