#ifndef _include_HELIX_H_ #define _include_HELIX_H_ #include <Geometry/Vector.h> #include <Geometry/Point.h> #include <Units/PhysicalUnits.h> class Helix // TODO: inherit from to-be-implemented "Trajectory" { using SpeedVec = Vector<Speed>; Point const r0; Frequency const omegaC; SpeedVec const vPar; SpeedVec vPerp, uPerp; Length const radius; public: Helix(Point const pR0, phys::units::quantity<phys::units::frequency_d> pOmegaC, SpeedVec const pvPar, SpeedVec const pvPerp) : r0(pR0), omegaC(pOmegaC), vPar(pvPar), vPerp(pvPerp), uPerp(vPar.normalized().cross(vPerp)), radius(pvPar.norm() / pOmegaC) { } auto getPosition(Time t) const { return r0 + vPar * t + (vPerp * (cos(omegaC * t) - 1) + uPerp * sin(omegaC * t)) / omegaC; } auto getRadius() const { return radius; } }; #endif