#ifndef _include_SPHERE_H_ #define _include_SPHERE_H_ #include <Geometry/Point.h> #include <Units/PhysicalUnits.h> class Sphere { Point center; Length const radius; public: Sphere(Point const& pCenter, Length const pRadius) : center(pCenter), radius(pRadius) { } auto isInside(Point const& p) const { return radius*radius > (center - p).squaredNorm(); } }; #endif