#ifndef _include_SPHERE_H_ #define _include_SPHERE_H_ #include <corsika/geometry/Point.h> #include <corsika/units/PhysicalUnits.h> namespace corsika::geometry { class Sphere { Point center; LengthType const radius; public: Sphere(Point const& pCenter, LengthType const pRadius) : center(pCenter) , radius(pRadius) {} //! returns true if the Point p is within the sphere auto isInside(Point const& p) const { return radius * radius > (center - p).squaredNorm(); } }; } // namespace corsika::geometry #endif