diff --git a/Framework/Cascade/Cascade.h b/Framework/Cascade/Cascade.h
index e89409e918d36ba6867ac5694ac3a0b398633acc..e4a79f7caf137409768a23bed4b54cea1cb69479 100644
--- a/Framework/Cascade/Cascade.h
+++ b/Framework/Cascade/Cascade.h
@@ -191,14 +191,6 @@ namespace corsika::cascade {
 
       step.LimitEndTo(min_distance);
 
-      // particle.GetNode(); // previous VolumeNode
-      //~ particle.SetNode(
-      //~ currentLogicalNode); // NOTE @Max : here we need to distinguish: IF particle
-      //step is
-      // limited by tracking (via fTracking.GetTrack()), THEN we need
-      // to check/update VolumeNodes. In all other cases it is
-      // guaranteed that we are still in the same volume
-
       // apply all continuous processes on particle + track
       corsika::process::EProcessReturn status =
           fProcessSequence.DoContinuous(particle, step, fStack);