diff --git a/Framework/Cascade/Cascade.h b/Framework/Cascade/Cascade.h index e89409e918d36ba6867ac5694ac3a0b398633acc..e4a79f7caf137409768a23bed4b54cea1cb69479 100644 --- a/Framework/Cascade/Cascade.h +++ b/Framework/Cascade/Cascade.h @@ -191,14 +191,6 @@ namespace corsika::cascade { step.LimitEndTo(min_distance); - // particle.GetNode(); // previous VolumeNode - //~ particle.SetNode( - //~ currentLogicalNode); // NOTE @Max : here we need to distinguish: IF particle - //step is - // limited by tracking (via fTracking.GetTrack()), THEN we need - // to check/update VolumeNodes. In all other cases it is - // guaranteed that we are still in the same volume - // apply all continuous processes on particle + track corsika::process::EProcessReturn status = fProcessSequence.DoContinuous(particle, step, fStack);